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Old Jan 07, 2008, 12:01 AM // 00:01   #21
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I do like the list in general, indeed the game has a boring meta, and opening up "elite" skill usage can make the game more intersting, but what I'd like to see personally is Eviscerate buffed back to Origional dmg and Adrenaline from The Sept 14 2006 update and previous updates.
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Old Jan 07, 2008, 01:57 AM // 01:57   #22
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Quote:
Originally Posted by ax mastery
Are you attempting to suggest that you wouldnt have kd gloves in pvp anyway???? That 'buff' would make coward much worse on a warrior, and about the same on a sin/other.
Wait what?

If the only KD on my bar was [skill]"Coward!"[/skill], why would I need KD gloves? KD gloves boost to a maximum of 3 seconds, which is the duration of the KD of [skill]"Coward!"[/skill] after the suggested buff.

Quote:
Originally Posted by Kanyatta
You couldn't use Primal Rage + Final Thrust, because Primal Rage, you lose all Adren according to the suggested buff, so, you'd have to get 10 more to use Final Thrust, and if you're getting 10 adren every 2 or so seconds, you are godly.
He changed his OP after I posted, in case you didn't notice.

Quote:
Originally Posted by Bowstring Badass
Change it to the next 2 attacks and attack skills end it and lower then dmg to +10...15...20.
[skill]Charging Strike[/skill] does end on an attack skill. The attack skill ends [skill]Charging Strike[/skill] before the +dmg of the stance.
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Old Jan 07, 2008, 04:17 PM // 16:17   #23
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Some are alright, some are stupid...
Nice work though
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Old Jan 07, 2008, 06:20 PM // 18:20   #24
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I do like your idea, so I'll /sign it. I've been thinking about one myself:

[skill]Shadow Form[/skill]Make it so that you don't lose so much health when it ends. You should lose some but make it like half or so instead of almost all of it. Otherwise, why use it if you just die after it's up (unless you're not in a mob)?
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Old Jan 07, 2008, 10:22 PM // 22:22   #25
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Quote:
Originally Posted by Tender Wolf
I do like your idea, so I'll /sign it. I've been thinking about one myself:

[skill]Shadow Form[/skill]Make it so that you don't lose so much health when it ends. You should lose some but make it like half or so instead of almost all of it. Otherwise, why use it if you just die after it's up (unless you're not in a mob)?
Less pve thinking, more pvp.

It's the ultimate griefing skill. I'd make it so you instantly die when it ends.

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Old Jan 07, 2008, 11:13 PM // 23:13   #26
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Shadow form is already very good in pve, it would be very bad for pvp if it became vaible there, leave as it is imo.

Rest look good although Magehunter smash would still be ignored i rekon.
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Old Jan 07, 2008, 11:22 PM // 23:22   #27
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What about Tease??? otherwise pretty good ideas
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Old Jan 08, 2008, 12:38 AM // 00:38   #28
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Equinox needs buff imo.
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Old Jan 08, 2008, 12:52 AM // 00:52   #29
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or some added value

[skill]Equinox[/skill] -> Create a level 1...8...10 Spirit. Spells cast within its range that cause Exhaustion, cause double the Exhaustion instead. Equinox deals xx damage to all foes that are interrupted and within range of the Spirit. This Spirit dies after 30...126...150 seconds.

[skill]Stone Sheath[/skill] -> For xx seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit. All allies have 10 base damage reduction when hit by elemental damage.

edit: It was late, it should read "Stone Sheath + Affected foes deal 10 less damage with attacks".

Last edited by Wildi; Jan 08, 2008 at 11:47 AM // 11:47..
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Old Jan 08, 2008, 03:45 AM // 03:45   #30
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Yes, equinox seemed to slip by. Damage on interrupt sounds cool.
Ill continue with ele skills:
[skill]glimmering mark[/skill]Maybe blinding and daze? it would have to have a lower duration. maybe dazed applied after a foe is blinded?
[skill]lightning surge[/skill]less energy, 1 sec cast. also maybe 25% penetration...
[skill]stone sheath[/skill]I had an interesting idea for this: For 5...10 seconds, target foe has +40...10 armor vs physical, but -40armor vs earth damage
[skill]energy boon[/skill]not worth the exhaustion- maybe lower the amount gained to 5...15 with no exhaustion.
[skill]ether renewal[/skill]Lower recharge.
[skill]double dragon[/skill]reduce to 10e, 25r.
[skill]second wind[/skill]Not sure, maybe get rid of exhaustion, but increase recharge? Ele's have enough exhaustion.
I didn't touch the "mind" skills, i think they are fine as they are imo.

Last edited by Mesmer in Need; Jan 08, 2008 at 03:48 AM // 03:48..
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Old Jan 08, 2008, 09:09 AM // 09:09   #31
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Agreed with many of those, but definitely no daze for elementalists, its not one of their patron conditions.
Rather, have [skill=text]Thunderclap[/skill] changed to cast air magic faster on that target, and only KD that target making it a more viable replacement interruption.
But then, its useful as and occasional group KD or single target perma Knockdown a.t.m. which is not something I'd want to lose either.

And you got the function of [skill=text]Balthazar's Pendulum[/skill] wrong, it's function is spamability, its the quickest recharging skill that targets allies in smiting and its 5 sec recharge, it needs to be 2 or 4 sec recharge and 0.75 or 0.50 cast, the effect is has doesn't really matter.

Quote:
Originally Posted by Wildi
[skill=text]Stone Sheath[/skill]-> For xx seconds, attacks made by target foe and all nearby foes deal earth damage and cannot cause a critical hit. All allies have 10 base damage reduction when hit by elemental damage.
Since when do hexes affect all allies?
It should read "affected foes deal 10 less damage with attacks" which is still mwah IM(I)O.
I think it should be:
"For XX seconds all elemental and physical damage dealt by target foe and nearby foes is earth damage instead and projectiles from attacks and spells by those foes more twice as slow."
[skill=text]Ward against melee[/skill] already covers my *ss against attacking foes, I want some defense against spells.

lastly, [skill=text]Aura of Faith[/skill] deserves a buff to keep it useful in higher areas, perhaps a small heal when removed.

Last edited by System_Crush; Jan 08, 2008 at 09:37 AM // 09:37..
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Old Jan 08, 2008, 11:00 AM // 11:00   #32
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[skill]hundred blades[/skill] These attacks are unblockable. / 4 second recharge
[skill]defy pain[/skill] Damage you receive is reduced by 1...10. (instead of +20 Armor)


Oh and a bit off-topic:

[skill]Thrill of Victory[/skill] If the target foe has less Health than you, you gain 30...70 Health. / 4 second recharge
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Old Jan 08, 2008, 12:10 PM // 12:10   #33
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Idea for Mark of Protection...

[skill]mark of protection[/skill]
Elite Enchantment Spell. For 8 seconds, the next 2...4 times target ally would take damage, that ally is healed for that amount instead, maximum 6...49.
Cost: 5 Cast: 1/4 Recharge: 8

Basically, it makes it a lot more reusable, but less directly powerful.
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Old Jan 08, 2008, 12:40 PM // 12:40   #34
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Don't be silly.
Hundred Blades, Defy Pain, lightning surge are okay. PVP>PVE so you never see the changes that you suggest.
I'm agree with equinox and second wind/energy boon.
Balthazar pendulum must be declassed.
The worst elite is Quick Shot.
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Old Jan 08, 2008, 01:51 PM // 13:51   #35
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Quote:
Originally Posted by Redvex

The worst elite is Quick Shot.
No, Wastrel's Collapse.
Anyway this topic has been done before and looks like AN has nothing else to say but "fu and your elites"
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